Chaos Corona Solo (Annual)

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Chaos Corona Solo (Annual)

Original price was: ₹41,165.00.Current price is: ₹40,065.00. (Inclusive of GST)

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Chaos Corona (previously known as Corona Renderer) is a CPU-based renderer for Autodesk 3ds Max and Maxon Cinema 4D.Chaos Corona is available annually, and either as Solo or Premium which adds Phoenix, Player, Scans, as well as floating licencing.

EMI starts at ₹340.65
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Chaos Corona Solo (Annual)

Corona Renderer is a powerful, yet easy to use renderer which doesn’t require any special hardware to run. Corona incorporates a wide range of features allowing a high level of control and customisation, whilst being relatively affordable within the render market.

Rendering Quality: Corona Renderer offers both biased and unbiased rendering solution at the user’s discretion. In both cases it delivers predictable, reliable, and physically plausible results with no compromises in quality.

Biased and Unbiased Rendering: Users can render in a fully unbiased mode and use advanced rendering algorithms like BDPT/VCM to get the most realistic, true-to-life results – or the defaults can be used, which is a slightly biased solution. This is very close to being unbiased, however it considerably reduces render time and increases flexibility. This is the recommended solution as it works straight out of the box with no setup whatsoever. Even in this mode, Corona will always deliver crisp, realistic results without splotches, interpolation artifacts or any other visual imperfections.

Ease Of Use: Corona is one of the easiest to learn render engines. Its setup is as simple as pressing “Render”.

Artist Friendly: Corona Renderer was developed in tight cooperation with the artist community. Its creators are former artists as well, so this collective knowledge and experience played a huge role in the design and development.


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Flexible Lights: Users can make any light source invisible to the camera, as well as invisible to reflections/refractions. Shadows can be turned on/off and specific objects can be included/excluded from receiving illumination from any Corona light. Backplates can be easily created with the invisible to GI option. 3ds Max default lights are fully supported.

Rayswitcher Material: Rayswitcher material and texture allow a wide range of artistic tweaks when rendering with Corona. Use them to create materials invisible to camera or not affecting GI, to reduce or increase color bleeding, and more.

Environment Overrides: You can use different environment maps for reflections, refractions and direct visibility from the camera. For example you can use a clear sky HDRI as a light source and a second cloudy HDRI just for reflections and refractions.

Glass without Caustics: Caustics can be difficult to compute, especially when using path tracing. But in many cases, water or glass look plausible even without caustics, window glass panels being prime examples. Because of this, caustics have been disabled by default. This significantly reduces render times, and if caustics are needed they can easily be enabled with the “Caustics” checkbox in Corona material.

Shadow Catcher: Corona implements its own shadow catcher (matte/shadow) solution. It is a single material with all the necessary controls in one place – there is no need to combine special materials with other special texmaps. It works especially well with the interactive rendering for rapid camera and illumination matching. Advanced features, such as light illuminators and matte bump mapping, are of course supported.

Speed: Corona Renderer uses Intel Embree Ray Tracing Kernels, making the CPU-only Corona as fast as many GPU renderers – but without the memory and flexibility limitations.

Interactive Rendering: Corona Renderer brings you state of the art, fully-featured interactive rendering.

Interactive Capabilities: You can change materials, lights, and create or adjust geometry while rendering. There is no need to manually restart or update the rendering, as it happens automatically usually within less than a second. It runs completely on the CPU, so it has no limitations and does not require any special hardware.

Same Results: Interactive rendering is an integral part of the Corona core. In fact, it shares over 99.9% of the regular renderer code. This means that all features of Corona Renderer are supported, and that the results are exactly the same as with the non-interactive version. Users can render motion blur, DOF, create proxies, scatter systems and more, all with instant feedback.

Compatibility: Because our interactive and regular renderer are almost identical, all types of geometry and proxies are supported. The same goes for all the 3ds Max maps and third party maps. Even the advanced third party plugins such as Itoo Forest Pack work as expected.

Material Preview: Material preview uses the same rendering engine as the final frame rendering. The default 3ds Max material preview scene is replaced with a custom, more representative Corona scene, to get the real “What You See Is What You Get” material editor.

GGX: Corona Renderer uses the GGX microfacet model to deliver realistically looking metals and other glossy materials. This model produces much more plausible results than legacy models such as Blinn, Phong, or Ward.

Lights: The whole process of creating lights is designed to give artists complete control over their scene, while being fast and intuitive. There are no sampling multipliers, no differences between using light objects and materials, and no need to create artificial fill or dome lights. Users can use HDRI, IES files, Sun & Sky system, 3ds Max lights, Corona Lights, or turn any mesh object into light simply by assigning to it the Corona Light Material.

No Sampling Parameters: There are no sampling parameters that you would have to set by trial and error. Lights will always work as expected.

Corona Lights and Corona Light Material: There is no difference in behavior of Corona Lights and Corona Light Material. Both of them have almost the same options and deliver the same results. So it is up to the artist to use what is more convenient.

Lights and Rendering Speed: In Corona, there is very little penalization for using mesh lights with high polycount. They will perform as well as low-poly ones with the same shape. Additionally, the version 1.0 improves sampling of directional/IES lights. They now render almost as fast as regular diffuse lights.

No more Dome Lights for HDRI: Users do not need to set up any dome light object for HDR image-based rendering. Just put the HDRI into a 3ds Max environment and it’s done. There is also no need to put downsampled/blurred versions of the map into a GI override slot – HDRIs in Corona work always fast and without splotches, regardless of resolution or complexity.

UHD Cache: Traditionally, users had to choose to either use unbiased algorithms without any caching and wait long time for all renders, or use biased caching algorithms, and deal with splotches, missing shadows, and sensitive input parameters. Corona merges the best of both worlds. Its cached solution, called “UHD cache”, is significantly faster than plain path tracing, but does not suffer from artifacts, missing contact shadows, or complicated UI controls.

Rendering Quality: UHD cache uses only partial caching, and does not try to interpolate everything. While this is slower than fully cached solution (such as irradiance caching), it does not create artifacts, only noise that eventually goes away.

Animation Support: The biggest difference between UHD cache (released in Corona 1.0) and its predecessor, the HD cache, is in the animations. UHD cache is much more accurate, so it significantly reduces flickering – even when light sources or geometry are moving. This is especially important when the cache cannot be precomputed.

Why Choose Dolphin Computers for Chaos Corona Solo (Annual) Online?

Here at Dolphin Computers we are qualified resellers for any Chaos Corona Solo (Annual) license, and you can rely on us to offer the efficiency and quality that you may need. We are fully committed to offering our clients the experience they always wanted, and at the same time we are ready to assist with any installation challenges or problems that might arise. We can also help with bulk licenses for Chaos Corona Solo (Annual) too, depending on your requirements. It’s a great opportunity and you will find it to work extremely well all the time. Our company is always ready to help, and we guarantee that you will find it work much better than expected. In addition, with Dolphin Computers you’re getting fast assistance, seamless help, and one of the best experiences on the market.

Reviews

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Be the first to review “Chaos Corona Solo (Annual)”

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Chaos Corona Solo (Annual)

Corona Renderer is a powerful, yet easy to use renderer which doesn’t require any special hardware to run. Corona incorporates a wide range of features allowing a high level of control and customisation, whilst being relatively affordable within the render market.

Rendering Quality: Corona Renderer offers both biased and unbiased rendering solution at the user’s discretion. In both cases it delivers predictable, reliable, and physically plausible results with no compromises in quality.

Biased and Unbiased Rendering: Users can render in a fully unbiased mode and use advanced rendering algorithms like BDPT/VCM to get the most realistic, true-to-life results – or the defaults can be used, which is a slightly biased solution. This is very close to being unbiased, however it considerably reduces render time and increases flexibility. This is the recommended solution as it works straight out of the box with no setup whatsoever. Even in this mode, Corona will always deliver crisp, realistic results without splotches, interpolation artifacts or any other visual imperfections.

Ease Of Use: Corona is one of the easiest to learn render engines. Its setup is as simple as pressing “Render”.

Artist Friendly: Corona Renderer was developed in tight cooperation with the artist community. Its creators are former artists as well, so this collective knowledge and experience played a huge role in the design and development.


YouTube video player


Flexible Lights: Users can make any light source invisible to the camera, as well as invisible to reflections/refractions. Shadows can be turned on/off and specific objects can be included/excluded from receiving illumination from any Corona light. Backplates can be easily created with the invisible to GI option. 3ds Max default lights are fully supported.

Rayswitcher Material: Rayswitcher material and texture allow a wide range of artistic tweaks when rendering with Corona. Use them to create materials invisible to camera or not affecting GI, to reduce or increase color bleeding, and more.

Environment Overrides: You can use different environment maps for reflections, refractions and direct visibility from the camera. For example you can use a clear sky HDRI as a light source and a second cloudy HDRI just for reflections and refractions.

Glass without Caustics: Caustics can be difficult to compute, especially when using path tracing. But in many cases, water or glass look plausible even without caustics, window glass panels being prime examples. Because of this, caustics have been disabled by default. This significantly reduces render times, and if caustics are needed they can easily be enabled with the “Caustics” checkbox in Corona material.

Shadow Catcher: Corona implements its own shadow catcher (matte/shadow) solution. It is a single material with all the necessary controls in one place – there is no need to combine special materials with other special texmaps. It works especially well with the interactive rendering for rapid camera and illumination matching. Advanced features, such as light illuminators and matte bump mapping, are of course supported.

Speed: Corona Renderer uses Intel Embree Ray Tracing Kernels, making the CPU-only Corona as fast as many GPU renderers – but without the memory and flexibility limitations.

Interactive Rendering: Corona Renderer brings you state of the art, fully-featured interactive rendering.

Interactive Capabilities: You can change materials, lights, and create or adjust geometry while rendering. There is no need to manually restart or update the rendering, as it happens automatically usually within less than a second. It runs completely on the CPU, so it has no limitations and does not require any special hardware.

Same Results: Interactive rendering is an integral part of the Corona core. In fact, it shares over 99.9% of the regular renderer code. This means that all features of Corona Renderer are supported, and that the results are exactly the same as with the non-interactive version. Users can render motion blur, DOF, create proxies, scatter systems and more, all with instant feedback.

Compatibility: Because our interactive and regular renderer are almost identical, all types of geometry and proxies are supported. The same goes for all the 3ds Max maps and third party maps. Even the advanced third party plugins such as Itoo Forest Pack work as expected.

Material Preview: Material preview uses the same rendering engine as the final frame rendering. The default 3ds Max material preview scene is replaced with a custom, more representative Corona scene, to get the real “What You See Is What You Get” material editor.

GGX: Corona Renderer uses the GGX microfacet model to deliver realistically looking metals and other glossy materials. This model produces much more plausible results than legacy models such as Blinn, Phong, or Ward.

Lights: The whole process of creating lights is designed to give artists complete control over their scene, while being fast and intuitive. There are no sampling multipliers, no differences between using light objects and materials, and no need to create artificial fill or dome lights. Users can use HDRI, IES files, Sun & Sky system, 3ds Max lights, Corona Lights, or turn any mesh object into light simply by assigning to it the Corona Light Material.

No Sampling Parameters: There are no sampling parameters that you would have to set by trial and error. Lights will always work as expected.

Corona Lights and Corona Light Material: There is no difference in behavior of Corona Lights and Corona Light Material. Both of them have almost the same options and deliver the same results. So it is up to the artist to use what is more convenient.

Lights and Rendering Speed: In Corona, there is very little penalization for using mesh lights with high polycount. They will perform as well as low-poly ones with the same shape. Additionally, the version 1.0 improves sampling of directional/IES lights. They now render almost as fast as regular diffuse lights.

No more Dome Lights for HDRI: Users do not need to set up any dome light object for HDR image-based rendering. Just put the HDRI into a 3ds Max environment and it’s done. There is also no need to put downsampled/blurred versions of the map into a GI override slot – HDRIs in Corona work always fast and without splotches, regardless of resolution or complexity.

UHD Cache: Traditionally, users had to choose to either use unbiased algorithms without any caching and wait long time for all renders, or use biased caching algorithms, and deal with splotches, missing shadows, and sensitive input parameters. Corona merges the best of both worlds. Its cached solution, called “UHD cache”, is significantly faster than plain path tracing, but does not suffer from artifacts, missing contact shadows, or complicated UI controls.

Rendering Quality: UHD cache uses only partial caching, and does not try to interpolate everything. While this is slower than fully cached solution (such as irradiance caching), it does not create artifacts, only noise that eventually goes away.

Animation Support: The biggest difference between UHD cache (released in Corona 1.0) and its predecessor, the HD cache, is in the animations. UHD cache is much more accurate, so it significantly reduces flickering – even when light sources or geometry are moving. This is especially important when the cache cannot be precomputed.

Why Choose Dolphin Computers for Chaos Corona Solo (Annual) Online?

Here at Dolphin Computers we are qualified resellers for any Chaos Corona Solo (Annual) license, and you can rely on us to offer the efficiency and quality that you may need. We are fully committed to offering our clients the experience they always wanted, and at the same time we are ready to assist with any installation challenges or problems that might arise. We can also help with bulk licenses for Chaos Corona Solo (Annual) too, depending on your requirements. It’s a great opportunity and you will find it to work extremely well all the time. Our company is always ready to help, and we guarantee that you will find it work much better than expected. In addition, with Dolphin Computers you’re getting fast assistance, seamless help, and one of the best experiences on the market.

Reviews

There are no reviews yet.

Be the first to review “Chaos Corona Solo (Annual)”

Your email address will not be published. Required fields are marked *

What is Creative Cloud?

Creative Cloud is a collection of 20+ desktop, mobile apps, and services for photography, design, video, web, etc. Take your ideas to new places with Photoshop on the iPad, draw and paint with Fresco, and design for 3D and AR. Join our global creative community — and make something better together.

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Create gorgeous designs and documents for print and digital media. From logos and icons to illustrations and poster art, Adobe design apps give you the power to go from blank screen to brilliant.

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Bring your ideas to life with Adobe apps for video editing, visual effects, animation, and more. Smart tools powered by Adobe Sensei help you create amazing videos for social and the big screen.

Illustration

From fine art to anime, watercolors to photo collage, Adobe painting and drawing software has your canvas covered. Discover Adobe Fresco, a new app designed just for stylus and touch devices that lets

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  • macOS 11 (Big Sur) or later; Windows 10 64-bit (version 20H2) or later

What’s included in Creative Cloud?

Buy Adobe Creative Cloud Pro for Teams Online in India

Creative Cloud, for those who are unfamiliar, is without a doubt one of the most powerful collections of software utilities available in the market currently. The Creative Cloud by Adobe features all their iconic software offerings that have been a staple in various industries from photography to movie making and, if you buy Adobe Creative Cloud for Teams online or offline, you can gain access to all of that. Adobe Creative Cloud for Teams is perfect for those who’d like to craft many marvelous creations alongside their team members and require powerful and extremely capable software in order to do so.

Going into the specifics, if you buy Adobe Creative Cloud Pro for Teams online in India, you’ll get a full-fledged software suite which features over 20 different applications by adobe and each one of these applications is no doubt among the leaders in its respective industry. You’ll get absolutely all you could want from Adobe ranging from Adobe Photoshop to Adobe InDesign. Alongside all this, those who buy Adobe Creative Cloud Pro for Teams online can also expect to gain access to the various team-centric features that this software suite has been renowned for since its release such as a whole terabyte of cloud storage to make collaborations easier, document revisions going all the way back 180 days and a whole lot more that make it easy to work in a team-based environment.

Why Choose Dolphin Computers for Adobe Creative Cloud (for teams) Online

If you want to buy Adobe Creative Cloud Pro for Teams online in India, Dolphin Computers is no doubt one of the best places for you to go through. We’re one of the most well-reputed name in the software reseller space as we’re authorized software resellers and will not only provide you with properly licensed and authentic software but will also assist you whenever you need through our expert customer support team that’s ready to help out at any time.

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